Showing posts with label david fincher. Show all posts
Showing posts with label david fincher. Show all posts

Monday, October 11, 2010

The Social Network

A film about the creation of website – really?! Have we finally run out of ideas for stories to tell? There must’ve been something deeper, more intriguing enough to attract the likes of screenwriter Aaron Sorkin and director David Fincher as their involvement in The Social Network (2010) gives the film a lot of credibility. Based on the “non-fiction thriller,” The Accidental Billionaires by Ben Mezrich, the film chronicles the origins of the immensely popular social networking website Facebook and turns out to be a familiar story about greed, jealousy and power – a study in class warfare: old money vs. New Economy dot com millionaires. What started as an idea shared among a small group of Harvard University students eventually became the domain of one person: Mark Zuckerberg. However, after Facebook became a legitimate global phenomenon and he became a billionaire, the others wanted in on the action (and the money) and lawsuits and court battles ensued. Because the notion of authorship is in question, Sorkin and Fincher apply the structure of Citizen Kane (1941), by telling the story via flashbacks from multiple points-of-view, while viewing it all through a detached journalistic viewpoint reminiscent of All the President’s Men (1976). The end result is an engrossing, intelligent look at young, ambitious men who made something that altered the popular culture landscape forever.


Harvard undergrad Mark Zuckerberg (Jesse Eisenberg) is super smart but socially inept, saying all the wrong things and this is readily evident in the film’s prologue when his girlfriend Erica (Rooney Mara) dumps him, and seals the deal by telling him that he’s an asshole. Motivated by being dumped in public, he vents his frustration on his blog with a vicious diatribe. To get his mind off it, Zuckerberg creates a website called “Face Mash” comparing all the girls at school with each other. He does this by hacking his way into other websites on campus. With the help of his friend and fellow classmate, Eduardo Saverin (Andrew Garfield), Face Mash becomes a hit – so much so that it crashes the school’s computer network. Fincher quickly establishes Zuckerberg as a computer programming genius and, along with Trent Reznor and Atticus Ross’ pulsating electronic soundtrack, actually makes the sequence where the proto-Facebook website is created look cool. Reznor and Ross’ dark, brooding score perfectly complements Fincher’s often gloomy, atmospheric imagery. The director juxtaposes this sequence with a party at the school’s most exclusive club, the Phoenix S-K Final Club, in order to show how they both end up objectifying women, reducing them to sex objects for horny, young men.

Zuckerberg is busted for invasion of privacy and is approached by Cameron and Tyler Winklevoss (Armie Hammer) who have created a crude prototype of Facebook and they ask him to merge his ideas with their own. In return, they’ll introduce him to the higher social strata of Harvard. However, Zuckerberg’s gateway to the big time occurs when he meets Sean Parker (Justine Timberlake), the co-creator of the Napster, an infamous and very popular music file sharing website. Parker is a persuasive speaker and his slick ways impresses Zuckerberg as he sells him on the potential of Facebook on a global scale. Parker introduces Zuckerberg to nightclubs and, more importantly, appeals to his antisocial tendencies. Justin Timberlake does a fantastic job of playing Parker as a smooth-talking salesman cum New Millennium con man who is smart enough to recognize the Next Big Thing, latch onto it and ride it out to fame and fortune. He delivers a playful performance and there’s more than a whiff of a master manipulator as Parker comes across as someone who had an ethics bypass at birth. There is a delicious irony seeing a slick performer like Timberlake playing a slick entrepreneur like Parker. It’s like Parker is the Silicon Valley Tyler Durden from Fight Club (1999) to Zuckerberg’s socially awkward hacker. Parker is Zuckerberg’s unchecked id as he surreptitiously drives a wedge between the young programmer and his best friend Saverin.

Jesse Eisenberg is a revelation as he’s cast against type in The Social Network. Known for playing stuttering, loveable neurotic characters in films like The Squid and the Whale (2005) and Adventureland (2009), he shifts gears to play an aggressively ambitious nerd. His take on Zuckerberg is that of an extremely logical person with loads of talent to burn and who is motivated by rejection. He comes across as an insensitive prick that doesn’t have the time for people who can’t keep up with him and his fast mind. The film posits that the main motivational factor for him doing what he did was to climb the social ladder, to make money and to be the head of an exclusive club where he has the power to accept or reject people instead of being the one on the outside looking in. However, when it gets down to it being spurned by Erica was the prime motivator for Zuckerberg creating Facebook.

After making the popular tear-jerker The Curious Case of Benjamin Button (2008), Fincher returns to the moody, journalistic approach he took with Zodiac (2007), but where the latter was a slow burn over almost three hours, The Social Network moves along at a very brisk two hours as the talented young cast delivers Sorkin’s wordy screenplay in his trademark rat-a-tat-tat style. This film is absolutely dense with dialogue, even topping Zodiac with all of its scenes of theorizing about the identity of a serial killer. Sorkin had just come off the high profile flop of his short-lived television show Studio 60 on the Sunset Strip and this film sees him back on familiar turf with fast-talking cocky characters antagonizing each other. His dialogue his smart and funny as it gets to the heart of the matter – providing Zuckerberg’s motivation and doing a great job chronicling just how Facebook came to be in an engaging way. Fincher and Sorkin have pulled off quite an accomplishment with The Social Network by making an entertaining and engrossing film about the creation of a website. The irony is that Zuckerberg created Facebook as a way for people to acquire friends and connect with each other while he is a deeply antisocial person who doesn’t really care about having friends. Of course, he’s now a billionaire, which I’m sure cushions the blow but the film leaves the lingering impression that he still wants to be with Erica and that this is something that no amount of money will make go away.


Monday, September 21, 2009

The Game

NOTE: This post was inspired by Piper's two excellent posts on this film over at the Lazy Eye Theatre. Check 'em out here and here.


After the success of Seven (1995) expectations were high for David Fincher’s next film. He had risen from the ashes of the Alien 3 (1993) debacle and produced a critical and commercial hit when everyone least expected it. What would he do next? Never one to take the easy route, Fincher confounded critics and audiences alike with The Game (1997), a fascinating film that plays around with the conventions of the thriller genre like a feature-length episode of The Twilight Zone. Critical reaction was fairly positive and the box office returns were decent but not as good as Seven’s. Even among fans of Fincher’s films, The Game is somewhat underappreciated but worth revisiting if only to explore the shadowy alleyways and nightmarish scenarios that torment its protagonist.

Nicholas Van Orton (Michael Douglas) is a wealthy investment banker who lives alone in his family’s palatial estate just outside of downtown San Francisco. He follows a daily routine that involves making business deals. Imagine an older, slightly more mellower Gordon Gekko from Wall Street (1987) who somehow escaped imprisonment and moved to the west coast. Nicholas lives in a hermetically-sealed world as evident from the meticulously decorated, museum-like mansion he inhabits. He’s divorced and his parents are both dead, his mother recently and his father committed suicide when he was just a boy. Describing Nicholas as emotionally unavailable is an understatement to say the least.

It’s his birthday and his ne’er-do-well younger brother Conrad (a refreshingly jovial Sean Penn) meets him for lunch where he gives his older sibling a present. It is a pre-paid invite for a company known as Consumer Recreation Services (CRS). Conrad tells Nicholas to call them because it will make his life “fun.” He is rather enigmatic about CRS, describing them as an “entertainment service” and that what they offer is a “profound life experience.” Nicholas is turning the same age as his father when he died and it is implied, via flashbacks, that his greatest fear is ending up like him so he decides to give CRS a try.

Nicholas goes through an extensive screening process with Jim Feingold (James Rebhorn) so that whatever it is his experience is it will be tailored to his personality. Feingold describes it as a vacation, except that “you don’t go to it, it comes to you.” He goes on to drop tantalizing tidbits like, “we provide whatever’s lacking,” and “we’re like an experiential book-of-the-month club.” Among the battery of tests Nicholas undergoes, one bears a remarkable resemblance to the famous montage sequence in The Parallax View (1974).

One day, at the racquet club he frequents, Nicholas overhears two men talking about CRS. He meets them and they are intriguingly vague about their own experiences. The next day, a representative from the company calls to inform him that his application has been rejected. That night, Nicholas arrives to find a life-sized doll lying in his driveway with a key from CRS in its mouth. Later on, his television starts talking to him. His game has begun. Nicholas’ day begins as usual only now with the awareness that he’s playing the game and this causes him to look at everyone and everything differently. Strange things start to happen. He can’t open his briefcase during an important meeting. A waitress spills a tray of drinks all over him. A homeless man collapses in the street right in front of him.

At first, these incidents don’t seem like much but as the film progresses they take on a more ominous tone and become more dangerous. For example, Nicholas and Christine (Deborah Kara Unger), the waitress who spilled the drinks on him, take a homeless man to an emergency room that suddenly becomes deserted and the lights go out. The game also starts to take on a much grander scale. How can so many people be in on it? Are we to take everything literally or, like Nicholas, are we supposed to accept things as they are and take the ride? A certain sense of paranoia sets in and we are constantly guessing what is real and what isn’t. The deeper Nicholas goes into the game, the more nightmarish the scenarios become and the film escalates into full-on paranoid thriller mode.

The screenplay for The Game was written by John Brancato and Michael Ferris in 1991 and was promptly put in turnaround at MGM while Fincher was making Alien 3. In 1992, director Jonathan Mostow was attached to the project with Kyle MacLachlan and Bridget Fonda cast in the lead roles. Principal photography was to start in February 1993. However, early in ’92 the project moved to Polygram and Mostow dropped out only to become an executive producer of the film. Producer Steve Golin bought the script from MGM and gave it to Fincher in the hopes that he would direct. According to the director, the film was about “loss of control. The purpose of The Game is to take your greatest fear, put it this close to your face and say ‘There, you’re still alive. It’s all right.’” He has mentioned that there are three primary influences on the film. Nicholas was a “fashionable, good-looking Scrooge, lured into a Mission: Impossible situation with a steroid shot in the thigh from The Sting.”

Fincher liked the various plot twists and turns in the script but brought in Andrew Kevin Walker, who had written Seven, to make Nicholas a more cynical character. They spent six weeks changing the tone and trying to make the story work. Fincher intended to make The Game before Seven but when Brad Pitt became available that project took priority. The success of Seven helped the producers of The Game get a larger budget than they had originally projected. They approached Michael Douglas to star in the film but he was hesitant, at first, because there were concerns about Polygram’s ability to distribute it what with the company being rather small in size. However, once he came on board, his presence helped get the film into production.

At the 1996 Cannes Film Festival, Polygram announced that Jodie Foster (playing the role of Christine) would be starring in the film along with Douglas but Fincher was uncomfortable with putting a movie star of her stature in a supporting part. After talking to Foster, Fincher considered rewriting Conrad as Nicholas’ daughter so that she could play that role. However, she had a scheduling conflict with Contact (1997) and could not appear in The Game after all. However, she would go on to star in one of Fincher’s subsequent films, Panic Room (2002). Once Foster was out of the picture, the role of Conrad was offered to Jeff Bridges but he declined and Sean Penn was cast.

More revisions were made to the script. Originally, Nicholas kills Christine and then commits suicide but Fincher felt that it didn’t make sense. In 1996, Larry Gross and Walker were brought in to make further revisions to the script. Principal photography began on location in San Francisco despite studio pressure to shoot in Los Angeles which was cheaper. Fincher also considered Chicago and Seattle but the former had no mansions that were close by and the latter city did not have an adequate financial district. The script was written with ‘Frisco in mind and the director liked the financial district’s “old money, Wall Street vibe.” However, that area was very busy and hard to move around in. So, the filmmakers shot on weekends in order to have more control. The cast and crew endured a long, tough shoot that lasted 100 days with a lot of night shoots and locations.

Fincher utilized old stone buildings, small streets and the hills to represent the city’s class system pictorially. To convey the old money world, the director set many scenes in restaurants with hardwood paneling and a lot of red leather. Some of the locations used included Golden Gate Park, the Presidio and Filoli Gardens and Mansion in Woodside, San Mateo, which stood in for the Van Orton family home. Fincher masterfully transforms San Francisco into a shadowy labyrinth that Nicholas must navigate.

With his trademark atmospheric cinematography (courtesy of Harris Savides, who would collaborate with Fincher on Zodiac), Fincher presents the city as a gradually threatening place where danger lurks at every corner so that what was once familiar has become very strange. This was the first time that Harris Savides had been the cinematographer on one of Fincher’s films. In the 1990s, they had worked together on music videos and commercials. For the visual look of Nicholas’ wealthy lifestyle, they wanted a “rich and supple” feel and took references from films like The Godfather (1972) and Being There (1979), which featured visually appealing locations with ominous intentions lurking under the surface. According to Fincher, once Nicholas leaves his protective world, he and Savides would let fluorescents, neon signs and other lights in the background be overexposed to let “things get a bit wilder out in the real world.” For The Game, the director employed a Technicolor printing process known as ENR which lent a smoother look to the night sequences. For him, the challenge was how much deception the audience could take and “will they go for 45 minutes of red herrings?” To this end, he tried to stage scenes as simply as possible, using a single camera because “with multiple cameras, you run the risk of boring people with coverage.”

Michael Douglas is no stranger to playing icy, business types and initially Nicholas is clearly a riff on his Gekko character only this one is more receptive to changing his life. After all, he has no choice. Douglas does a good job of gradually showing how Nicholas changes from a repressed individual to someone who appreciates life thanks to being thrown into several life-threatening situations. It’s only once he’s been chased by vicious dogs, dropped into a dumpster and almost drowned that he begins to appreciate life. However, as the game continues to escalate, he gradually unravels which puts his mental and physical limits to the test. Nicholas has to hit rock bottom, to be torn down completely, before he can change into a better person.

Sean Penn brings a playful vibe to his first scene in the film and it contrasts well off of Douglas’ repressed character. Penn also bring a welcome levity, like when Conrad tells Nicholas that he remembers being at the restaurant they meet at many years ago. Nicholas says that he took him and Conrad corrects him: “No, I used to buy crystal meth off the maitre’d.” The two men banter back and forth as only siblings can. Conrad is the polar opposite of his brother. He speaks his mind and has a snarky sense of humor. However, this is flipped on its head when Conrad appears for the second time while Nicholas is in the midst of the game. This time, Penn brings a frantic intensity as he rants and raves about being hounded by CRS. Conrad has been reduced to a paranoid mess and gets into messy confrontation with his brother as their dysfunctional relationship reaches the boiling point.

Deborah Kara Unger’s test reel was a two-minute sex scene from David Cronenberg’s Crash (1996) and Douglas remembers that he thought it was a joke. When he and Fincher met her in person they were impressed with her abilities. Christine is a rather enigmatic character. She starts off with an antagonistic relationship with Nicholas but she appears to become his ally after being drawn into the game along with him. However, like Conrad, and pretty much everyone Nicholas meets, appears can and are deceiving. The strikingly beautiful Unger imbues her character with a sarcastic common sense that plays well off of Douglas’ privileged businessman. She is quite good in The Game and it’s a shame that she didn’t do more high profile films after this one.

Fincher does an excellent job orchestrating the various nightmare scenarios that Nicholas experiences, chief among them a white-knuckle taxi cab ride that ends up with him trapped in the car as it goes speeding into the San Francisco Bay. As the car descends into deeper water, a frantic Nicholas desperately tries to find a way out. This sequence was shot near the Embarcadero with the water tank elements for Nicholas’ near-drowning done on a soundstage at Sony Pictures studio. Douglas’s close-ups were filmed on a soundstage that contained a large tank of water. The actor was in a small compartment designed to resemble the backseat of a taxi with three cameras capturing the action.

The Game was released on September 12, 1997 in 2,403 theaters, grossing $14.3 million on its opening weekend. It went on to make $48.3 million in North America and $61.1 million in the rest of the world for a worldwide total of $109.4 million. The film received mostly positive reviews. Roger Ebert gave the film three and a half stars out of four and praised Douglas as "the right actor for the role. He can play smart, he can play cold, and he can play angry. He is also subtle enough that he never arrives at an emotional plateau before the film does, and never overplays the process of his inner change.” In her review for The New York Times, Janet Maslin wrote, “Mr. Fincher, like Michael Douglas in the film's leading role, does show real finesse in playing to the paranoia of these times.” Time magazine’s Richard Corliss wrote, "Fincher's style is so handsomely oppressive, and Douglas' befuddlement is so cagey, that for a while the film recalls smarter excursions into heroic paranoia (The Parallax View, Total Recall).”

The Washington Post’s Desson Howe wrote, "It’s formulaic, yet edgy. It’s predictable, yet full of surprises. How far you get through this tall tale of a thriller before you give up and howl is a matter of personal taste. But there’s much pleasure in Fincher’s intricate color schemes, his rich sense of decor, his ability to sustain suspense over long periods of time and his sense of humor.” Entertainment Weekly gave the film a “B+” rating and Owen Gleiberman wrote, “Emotionally, there's not much at stake in The Game — can Nicholas Van Orton be saved?! — but Douglas is the perfect actor to occupy the center of a crazed Rube Goldberg thriller. The movie has the wit to be playful about its own manipulations, even as it exploits them for maximum pulp impact.” However, Rolling Stone’s Peter Travers felt that “Fincher's effort to cover up the plot holes is all the more noticeable for being strained ... The Game has a sunny, redemptive side that ill suits Fincher and ill serves audiences that share his former affinity for loose ends hauntingly left untied.” Fincher defended his film’s apparent jumps in logic by saying, “you have to embrace the movie for what it is, and what it is is a really strange trip.”

The Game is more than a cinematic jigsaw puzzle. It is also about a man coming to grips with his past, a son finally dealing with the death of his father – something that has haunted him his whole life. It has been said that the film is a modern re-telling of the Scrooge story – a mean, rich man learns the value of life by being shown how precious it is. The Game is ultimately a tale of redemption with a surprisingly satisfying emotional payoff at the film’s conclusion.

There is also an excellent look at this film over at This Distracted Globe.

Also, I would be remiss without give credit to James Swallow's book, The Dark Eye: The Films of David Fincher, which was the source for most of the production info contained in this article. If you're a fan of Fincher's films, this book is an invaluable resource.

Monday, October 13, 2008

Seven

Living in any major metropolitan city in North America can be a dangerous experience. Ask anyone who lives in places like New York City, Philadelphia or Los Angeles. There is a certain amount of fear and paranoia that exists in these densely populated, often congested areas. When you have that many different types of people living in one place problems are bound to arise. In the past, these problems have always seemed containable, maybe even solvable, but now there is a certain sense of pessimism or apathy that pervades the public consciousness. Where once there was hope, now there is only despair, or worse yet, disinterest. Seven (1995) is a film that taps into these feelings with startling accuracy and clarity. It is a disturbing descent into a dark, urban hell that is at once powerful and unpleasant. Call it an urban horror film.

Detective William Somerset (Morgan Freeman) is a thoughtful man on the verge of retirement and clearly tired of the uncaring city he is forced to protect. His early retirement is a way out, an escape from this horrible place that keeps him awake at night with its noises of people yelling, blaring sirens, and incessant traffic. As the film begins, he is assigned a new partner and a new case. David Mills (Brad Pitt) is a young, up-and-coming detective who is energetic and hopeful — everything that Somerset is not.

The case starts off simply enough: an extremely obese man is found dead in his squalid apartment. It seems that the man had been force fed at gunpoint. At first, Somerset wants nothing to do with the case, but then a second murder occurs. A prominent defense attorney is found dead in his office with the word, "greed" written on the carpet in his own blood. After going back to the previous crime scene and finding the word, "gluttony," Somerset realizes that there is a pattern forming — these murders are in fact fashioned after the seven deadly sins: sloth, wrath, pride, lust, envy, greed, and gluttony. Still, he does not wish to get involved in the investigation, but the unique style of these murders continues to nag at him. So, he and Mills team up and find themselves delving deeper and deeper into this increasingly disturbing case.

Seven's origins lie in a screenplay by Andrew Kevin Walker, whose previous credits include a string of forgettable films like Brainscan (1994) and Hideaway (1995). To his credit, these scripts were altered significantly by other people to the point where they barely resembled his original idea. This is all changed with Seven, which remained relatively untouched throughout the entire production. Even the downbeat ending was not changed, thanks in large part to the influence of the film's two big stars, Morgan Freeman and Brad Pitt, and the film's director, David Fincher, who insisted that the ending was not to be changed in any way.

The primary influence for the Seven's screenplay came from Walker’s time spent in New York City while trying to make it as a screenwriter. "I didn't like my time in New York, but it's true that if I hadn't lived there I probably wouldn't have written Seven." This distaste for big city life is readily evident from the first exterior shot of the film that features an urban abyss filled with crowded, noisy denizens while an oppressive rain always seems to fall without respite. This look was an integral part of the film as Fincher wanted to show a city that was "dirty, violent, polluted, often depressing. Visually and stylistically, that's how we wanted to portray this world. Everything needed to be as authentic and raw as possible."

After the Alien 3 (1992) debacle, Fincher did not read a script for a year and a half. He said, “I thought I’d rather die of colon cancer than do another movie.” He was drawn to Walker’s script because he found it to be a “connect-the-dots movie that delivers about inhumanity. It’s psychologically violent. It implies so much, not about why you did but how you did it.” Fincher approached making Seven like a “tiny genre movie, the kind of movie Friedkin might have made after The Exorcist.” Fincher worked with cinematographer Darius Khondji and together they adopted a simple approach to the camerawork. One starting off point was the television show Cops and “how the camera is in the backseat peering over people’s shoulder.”

Fincher turned to production designer Arthur Max to create a dismal world that often eerily mirrors its inhabitants. "We created a setting that reflects the moral decay of the people in it," says Max. "Everything is falling apart, and nothing is working properly." The film's brooding, dark look was also created through a unique chemical process whereby the silver in the film stock was re-bonded which in turn deepened the dark, shadowy images in the film and increased its overall tonal quality. Max and Fincher do such an impressive job on the setting that the city begins to take a life of its own, almost becoming another character.

However detailed and impressive the setting is, it never overwhelms the characters that dwell there. In particular, the three main characters, played by Morgan Freeman, Brad Pitt, and Gwyneth Paltrow (who plays Pitt's wife in the film), are so strong and distinctive that they refuse to be lost in the atmospheric mise en scene. Freeman is excellent as the jaded policeman who is ready to call it quits. Somerset is a world apart from the stereotypical, shoot-first-ask-questions-later cop that is usually depicted in these kinds of films. Freeman portrays him as a patient man, who is methodical and thorough in his methods — much like the killer and much like the film itself, which takes its time and draws you in with an almost hypnotic intensity. Somerset is also a thoughtful and reflective person. There are many shots of Freeman just standing or sitting in silence as he tries to figure everything out, to make sense of it all. Most films would never take the time to show these kinds of things. When Walker wrote the screenplay, he originally envisioned William Hurt as Somerset and the character’s name came from one of his favorite authors, W. Somerset Maugham. During pre-production, Al Pacino was considered for the role of Somerset but decided to do City Hall (1996) instead. Watching the film now one can’t imagine anyone else playing the role but Freeman.

For such an ominous and forbidding film, there are some real moments of warmth and compassion and these are provided by Paltrow. There is a great scene where she invites Freeman's character over for dinner. The way she greets them, “Hello men,” with a warm, inviting smile, instantly draws you in. The three characters talk and laugh over a meal and this scene comes as a welcome relief from the horror that we have experienced so far. Paltrow, with her engaging smile and gentleness, imbues Seven with a much needed touch of humanity and transforms what could have easily been a standard wife role into a touching portrayal of a woman torn between the love for her husband and her doubts of living in such a threatening city.

Credit must also go to Fincher and Khondji, who create a visually evocative world and take the time to develop the characters. No rapid-fire MTV editing here, which is a surprise considering Fincher's background as music video director. He only breaks the suspenseful pace for a truly exhilarating chase through a run-down building as the two detectives pursue a mysterious figure that might be the killer. We are suddenly thrust into an adrenaline-driven scene fueled by jarring, hand-held camera shots that are quick and disorienting. This approach enhances the scary, unpredictable quality of the scene as we frantically try to get our bearings. Up until then, nothing prepares us for this sudden jolt and the effect is very powerful indeed.

In his review for the Chicago Sun-Times, Roger Ebert gave the film three-and-a-a-half stars out of four stars and wrote, “Seven is well-made in its details, and uncompromising in the way it presents the disturbing details of the crimes. It is certainly not for the young or the sensitive. Good as it is, it misses greatness by not quite finding the right way to end.” Janet Maslin, in her review for the New York Times, wrote, “Mr. Freeman moves sagely through Seven with the air of one who has seen it all and will surely be seeing something better very soon. His performance has just the kind of polish and self-possession that his co-star, Mr. Pitt, seems determined to avoid.” In his review for Rolling Stone, Peter Travers wrote, “It's not the identity of the killer that gives Seven its kick – it's the way Fincher raises mystery to the level of moral provocation.”

Desson Howe, in his review for the Washington Post, wrote, “But what makes things watchable is Fincher's direction. He has a gift for building understated menace. His cinematographer, Darius Khondji, puts a silky contrast into the colors, making things seem velvety, dark and intense.” In his review for the Chicago Reader, Jonathan Rosenbaum wrote, “the filmmakers stick to their vision with such dedication and persistence that something indelible comes across—something ethically and artistically superior to The Silence of the Lambs that refuses to exploit suffering for fun or entertainment and leaves you wondering about the world we're living in.” Finally, Sight and Sound proclaimed the film to have “the scariest ending since George Sluizer’s original The Vanishing . . . and stands as the most complex and disturbing entry in the serial killer genre since Manhunter.”

Seven is ultimately a mesmerizing condemnation of life in sprawling, urban areas. For such a negative view, one would have to look back to Martin Scorsese's Taxi Driver (1973), a film that also presented a nightmarish vision of a big city. While the two films share some of the same thematic preoccupations, Seven's stylish predecessor would seem to be Blade Runner (1982) with its noisy, congested, rainswept landscape and film noir look. Seven is a powerful, distinctive film that offers a refreshing take on the tired serial killer genre.

Some of the screenshots that accompany this article came from the excellent Movie Screenshots blog.